Protoslo

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Protoslo

Age/Gender: n/a, Male

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4/15/09

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Exp. Points: 20 / 50
Exp. Rank #: 1,068,433
Voting Pow.: 1.98 votes

Latest Flash Reviews

7 Reviews | 1 w/ Response

Score: 10
Epic Battle Fantasy

"Certainly novel--that's rare"

date: May 6, 2009

I can't said I've played any other RPG with quite that feeling of tension that comes from going from fight to fight to fight, etc., with no surcease. Goku (Undead Goku?) is a disproportionately difficult boss (used about 90% of my items on him, 10% on everyone else), but I was relieved to find out the he was the final one, so it was okay ;p.

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Score: 5
Sudoku Omega

"Not user friendly"

submission: Sudoku Omega
date: May 6, 2009

This is about the least user-friendly implementation of sudoku that I could imagine. For one thing, no notes are possible, which becomes more than a little tedious for the later levels (*you* try aligning all those numbers in notepad...). Also, often when I clicked on a square, the possible numbers would flash and then disappear again. It seems that there is a magic sweet spot that you have to hit to get it to stay.

Just a few modifications would alleviate these issues: the ability to add multiple numbers to a square, and keyboard controls (arrow keys and/or tab to navigate and entering numbers directly singly or multiply).

It appears that there is at least one bug left in puzzle generation: the solutions to puzzle 15 and 16 were *exactly* the same (rotated 360 degrees, apparently).

273651894
419823567
586794123
641378259
798265341
325149678
167982435
934516782
852437916

I was so happy to finally get bonus points on 16 ;p, though it took me one third of the time just to enter all the numbers I had in my scratchpad from the last puzzle using the mouse.

As an example, I include an intermediate state of my notepad workings on the above puzzle. It looks aligned in the preview box, though sadly I have little confidence in it remaining so after I submit.

*************************************
***********
*27 27 39 *6 5 1 *8 39 4
*14 148 69 *78 2 3 *5 679 679
*5 18 36 *78 9 4 *1 2 367
*************************************
***********
*346 34 1 *39 7 8 *2 359 359
*2367 9 8 *23 6 5 *37 4 1
*237 237 5 *1 4 29 *6 3789 3789
*************************************
***********
*13 6 7 *29 8 29 *4 135 35
*9 13 4 *5 13 67 *37 678 2678
*8 5 2 *4 13 67 *9 1367 367
*************************************
***********

That is a bit much to keep inside my head at one time...

July 14, 2009

Author's Response:

Don't be that harsh ;)

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Score: 6
Rainbowsphere

"I like the puzzle aspect..."

submission: Rainbowsphere
date: May 5, 2009

But repeating a whole puzzle over and over because I miss some series of jumps onto a platform less than the width of the ball is incredibly annoying, and I don't think making me land on such platforms in series really adds anything to the gameplay experience--especially considering the very unnatural feeling ball physics, which can make jumping rather frustrating. Also, it seems that the minimum distance that you can roll is such that there is only one valid position that you can roll you over them.

Rework the physics, and this game might not make me want to do violence against the authors in the later levels.

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